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International Advanced Research Journal in Science, Engineering and Technology
International Advanced Research Journal in Science, Engineering and Technology A Monthly Peer-Reviewed Multidisciplinary Journal
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← Back to VOLUME 10, ISSUE 1, JANUARY 2023

GAMIFIED LEARNING FOR TEACHING PROGRAMMING CONCEPTS

Aakriti, Aqsa Aqeel, Ashika HN, Mahak Shree

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Abstract: Gamified learning is a teaching method that uses game-like elements and mechanics to engage learners and motivate them to learn. It is based on the idea that people are more likely to learn when they are motivated and when learning is presented in a fun and engaging way. Online games are a popular form of gamified learning, as they can be accessed from any device with an internet connection and can offer a high level of interactivity and engagement.

Keywords: Gamified learning, Learning Management System (LMS), programming, understanding

How to Cite:

[1] Aakriti, Aqsa Aqeel, Ashika HN, Mahak Shree, “GAMIFIED LEARNING FOR TEACHING PROGRAMMING CONCEPTS,” International Advanced Research Journal in Science, Engineering and Technology (IARJSET), DOI: 10.17148/IARJSET.2023.10116

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