📞 +91-7667918914 | ✉️ iarjset@gmail.com
International Advanced Research Journal in Science, Engineering and Technology
International Advanced Research Journal in Science, Engineering and Technology A Monthly Peer-Reviewed Multidisciplinary Journal
ISSN Online 2393-8021ISSN Print 2394-1588Since 2014
IARJSET aligns to the suggestive parameters by the latest University Grants Commission (UGC) for peer-reviewed journals, committed to promoting research excellence, ethical publishing practices, and a global scholarly impact.
← Back to VOLUME 10, ISSUE 5, MAY 2023

Gamified LMS For Programming Concepts

Dr. Vijayalaxmi Mekali, Aqsa Aqeel, Aakriti, Ashika H.N, Mahak Shree

👁 1 view📥 0 downloads
Share: 𝕏 f in

Abstract: Gamification involves applying game mechanics and elements to non-game contexts, like education, to increase engagement and motivation. There has been a growing interest in utilizing gamification in teaching programming concepts in recent years. This study examines the advantages of using gamified learning for programming education, as well as the various strategies and techniques employed to gamify programming instruction. The research also explores the challenges and limitations of gamification in programming education, and proposes potential solutions. The findings suggest that gamification can significantly enhance students' engagement, motivation, and learning outcomes in programming education, while also fostering problem-solving skills, creativity, and critical thinking abilities. These results underscore the importance of designing effective gamification strategies that are tailored to the specific context and learning objectives. The paper concludes by discussing the future directions of gamified learning in programming education and the potential of emerging technologies, such as virtual and augmented reality, to further enhance gamified learning experiences.

Keywords: Gamification, e-learning, gamified approach to education, programming

How to Cite:

[1] Dr. Vijayalaxmi Mekali, Aqsa Aqeel, Aakriti, Ashika H.N, Mahak Shree, “Gamified LMS For Programming Concepts,” International Advanced Research Journal in Science, Engineering and Technology (IARJSET), DOI: 10.17148/IARJSET.2023.10577

Creative Commons License This work is licensed under a Creative Commons Attribution 4.0 International License.